Ultimatum Help File
By: Unknown Person
Main Getting Started Gameplay Units FAQ
Main

Getting Started
Recruiting
Income
Unit Status
Movement
Skills
Advancement
Game Modes
Basic Strategy

Every single unit has at least one skill. You can view what skills a unit has by looking at the Unit Menu, or selecting the unit, and looking at the side panel.

Skill Info


There are three different types of skills: melee, ranged, and support. Most combat is done to units adjacent to them, even ranged skills. When in combat, skills can only defend against a skill with the same range. For example, a Swordsman can defend from a Skeleton's "Saber" attack, however, a Swordsman cannot defend from an Archer's bow attack. Higher leveled units with ranged attacks may be able to attack from more than 1 tile away. Siege Implements such as Cannons and Trebuchets may also be able to attack from farther distances, such as 3 or 4 tiles. On the side-panel, an "M" means melee, "R" means ranged, and "S" means support.

All skills have a "damage" and "strikes" attribute. The damage is the base damage one strike can give to an enemy unit. The number of strikes is how many times the unit can damage another unit. Therefore, the maximum base damage a unit can give is damage * strikes. Skills also may have a mana and supply cost. A skill, such as fireball, takes 3 mana for each strike, even if the strike misses. The second line of each skill shows the damage and strikes a skill can give out, and the mana cost and supply cost of the skill respectivly.

Combat and Support

To use a unit's skill on another unit, you may have to be adjacent to the unit. A thick red outline will be under the enemy unit. If the unit is in your own team, then a green outline will be displayed instead. If no aura is in place, you will not be able to use any skills for that turn.


When you drag your unit onto an enemy unit, you should see a menu with all your skills and both unit's brief stats.


This menu will show all the skills you are able to use on an enemy unit. The defending skill is set to the best skill that the unit can defend with to maximize damage and defense. Select what skill you want by clicking the skill you want to use, and pressing the Submit button.

If you decide to support a unit, you will see the same menu with slight changes.


If the unit has any support skills they can use, it will be displayed. You can use this menu to heal any other units.

Damage

By default, the unit who initiates the duel attacks first. The defender will then attack if it can. Each unit will then strike alternatly until the units finish attacking, cannot attack anymore, or if any of the units die. Mana and Supplies can run out during an attack duel, so a unit can stop attacking in the middle of a duel if they run out of mana or supplies if the skill they are defending with requires it.

Every attack has a chance to hit, and the chance is determined by what the unit's terrain defense on the tile the unit is on. Hit Chance is also affected by two skill traits: magical, and marksman. Magical skills always have a 70% chance of hitting, and Marksman skills always have an 80% chance of hitting if used offensivly.

The damage that you see in the unit status menu is the base damage of the attack. This damage can change depending on the attack trait, and type. For example, Skeletons are weak to skills with a holy trait. So a White Mage's "Light Blast" will do extra damage to Skeletons. The same goes around as well. A White Mage is weak to impact and blade attacks, so the Skeleton's "Saber" weapon will hurt the White Mage more than normal. You can see a unit's resistences in the unit menu.

Additionally, some units may have special abilities that affect damage and strikes. For example, a Dwarven Berseker has the ability "berserk" which modifies the amount of strikes of both the Berserker's and enemy unit's strikes to as long as it takes for one unit to die. Skills may also have special abilities that affect damage and strikes as well, such as "Backstab", where the enemy unit will receive double the damage on the first strike if another allied unit is on the other side of the attacking unit.

Damage can also be affected by the Time of Day. When the Time of Day setting is enabled, the unit will do better or worse depending on what their alliance is. Lawful units do better during the daylight, while chaotic units do well in the night time. Neutal allianced units are not affected by the time of day.