- Theme - 8/12 points
- Originality - 3/5 points
Seems kind of like a generic racing game. Should have incorporated more complex game mechanics.
- Potential - 3/3 points
The gameplay needs to be more refined. This mostly has to do with the sluggish controls, which will be touched upon later.
- Correlation - 2/4 points
It could have had any theme, and didn't do a good job of incorporating the theme into gameplay. Viscosity (water resistance) was implemented, though. The track should have been more aquatic, and water flow could have added some interesting gameplay mechanics with the maps.
- Gameplay - 11/18 points
- Fun Level - 4/6 points
Simple and easy to learn gameplay, which is a good thing, though the controls got in the way of this.
- Replay value - 4/6 points
Since there's a good deal of skill involved with the controls (the sluggishness doesn't really help it though), developing the ability to pilot these things takes time. Definitely something that would draw some players back to playing the game. The biggest part of it, though, is the lack of content. There need to be more maps.
- Length of Interest - 3/6 points
There is only one racetrack. The gameplay is kind of bland because of the controls. The controls completely ruin the pacing. Sharp Turns sometimes require complete stops. Definitely a turn off.
- Presentation - 7/10 points
- Interface - 3/4 points
The interface is nice, though it could use a bit more eye-candy. It does get the job done though.
- Graphics - 2/4 points
The graphics are custom made, and they fit together well. However, the tracks are really bland, aesthetically. The explosion animation is nice though.
- Sounds - 2/2 points
The sounds are really nice. Retro and they mostly fit the role they are given.
- Total - 26/40 points
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A Generic racer, but with some
underwater-like physics. Surprisingly fun and frustrating at the
same, as it takes an unexpected amount of skill to maneuver the
submarines. Because of this challenge, players will have to play the
game multiple times before mastering it. Personally, I still can't use
mines effectively, and I can't even imagine using a speed boost!
Going head-to-head with another player, I could
see myself playing a number of rounds in one sitting. Although there is
only a single map, it does offer several different paths at certain
points that mix gameplay up enough to keep it interesting.
The author created their own custom interface
using 4.0's new features, for which I commend them. The interface was
functional, and centered around the gameplay. The colors could have been
chosen better, but I liked the general layout.
Although simple, the graphics fit together nicely
and complemented the gameplay. Those sounds that were used were
used well, but I would have liked a few more.
- Theme - 11/12 points
- Originality - 4/5 points
- Potential - 3/3 points
- Correlation - 4/4 points
- Gameplay - 14/18 points
- Fun Level - 5/6 points
- Replay value - 4/6 points
- Length of Interest - 5/6 points
- Presentation - 7/10 points
- Interface - 3/4 points
- Graphics - 3/4 points
- Sounds - 1/2 points
- Total: 32/40
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